Page 3 of 5 FirstFirst 12345 LastLast
Zarda and Kodux is the second last encounter in the Temple of Kor-Sha. Before engaging make sure you have cleared all the wandering adds. Make sure to kill the assassins that are hidden in the waterfalls. And finally make sure you have killed the golems in each room of the names. Split your raid...
02-05-2009, 07:28 PM by Mindeen
Author:
Users:
Every mob must be killed in the zone otherwise they will aggro when Wuoshi Aggro's. Wuoshi has a very large hit box. Wuoshi spawns a "Ancient Grovebeast" add at 75% and 25%. Common stratey is to tank Wuoshi on the paddock to the far left corner of the entrance to the third floor. Everyone in rai...
01-03-2008, 12:37 PM by EQ-Raiders
Author:
Users:
This encounter has a lot of moving parts, a lot of places things can go wrong. To begin, Tyrannus comes with six adds which must be dealt with quickly, right at the start. Generally, having the Offtank pull the encounter, and letting the MT Rescue Tyrannus is the best bet for a clean, repeatable p...
11-27-2009, 11:02 PM by Sude
Author:
Users:
Haldane is a pretty straight forward encounter. First you should know that this zone requires hard mode raid spec's in order to perform well in it. Your raid should be at or above 200% Critical Mitigation to even make the AOE's manageable. The encounter does first start with three mobs. Haldan...
06-17-2011, 04:32 AM by EQ-Raiders
Author:
Users:
Before engaging Silverwing have the raid stand outside the room. Have the monk/bruiser disband and a pet class that can feign death (spell or tinker item) disband also. The monk should have the wrench from the Taskmaster's room. Have them go around and disable all the machines they can without ag...
02-04-2009, 07:37 PM by Mindeen
Author:
Users:
Page 3 of 5 FirstFirst 12345 LastLast