Page 3 of 19 FirstFirst 1234513 ... LastLast
Pulling Moonchild spawns Sunchild. You must avoid letting any of the ghosts that are spawned during the fight get to the south tower, or else you'll get Sunchild on you and thats GG. More information is needed.
03-15-2008, 05:00 PM by EQ-Raiders
Author:
Users:
One of the SCx4 ring events, you will need to kill the two guards to try and spawn him. He does not always spawn. The two adds are crushing damage auto attack. Since Goliathan's auto-attack damage is cold, this is best tanked by a Berserker. It is recommended that on the pull you turn him and...
01-08-2008, 08:24 AM by EQ-Raiders
Author:
Users:
Two wanderers to either side of wall to 2nd floor. As with first floor, once dragon is dead, spawns stop. If you are careful, you can go up one side of wall (all bunch together) and get only one of the two wanderers. Once they cleared, go to nearest alcove and clear it. If you have the eye for t...
01-01-2008, 07:16 AM by EQ-Raiders
Author:
Users:
Pull Master of the Gaurd where you please and have a second spot set where your raid can move between. The fight will be pretty simple at the start, just burn the add when it spawns or it will cast Keening Wail on the raid and stun everyone. Once Master reaches 30% there will be the message "The...
09-19-2012, 03:27 AM by eq2x_sam
Author:
Users:
So, on pull, six people get a red message on their screen, three for each of the two mobs that spawn. If you get a red message on pull, you WILL be able to hit one of the two mobs that spawns, but not both. Make sure you find your mob. These mobs have a set time limit to die. If they do not ...
09-04-2011, 04:44 AM by Sude
Author:
Users:
Page 3 of 19 FirstFirst 1234513 ... LastLast