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Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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Everyone piles up under her rear end. Engage and Burn. AE tanks grab any adds that swarm in. Ignore them and burn the named. The named burrows into the ground. Have OT's or scouts pull in all the groups of centipedes that spawn. Burn them all and once they are all dead she will unburrow. (Whi...
07-16-2012, 01:34 PM by Sanction
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This mob has a nasty Slashing AOE that if within 15 meters will do pretty high damage. Aside from this AOE the only real thing to watch for is an add that will come every 30 seconds or so. This add must be killed quickly as it will eventually blow itself up if not killed in time. Burn the named ...
04-25-2010, 09:36 AM by EQ-Raiders
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Pentaclypse and Ultaclypse are the same mobs. So it really does not matter which you decide to banish. The strategy remains the same for both of the named. Pentaclypse comes complete with 4 Epic x 4 adds that when killed make the Void Beast (Penta/Ulta) stronger. A typical strategy is to pull t...
05-01-2009, 06:25 AM by EQ-Raiders
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Kluzen The Protector is a easy first step in Veeshan's Peak. A simple tank and spank with a small joust of the Wing Beat AOE is preferred. Pull Kluzen to a nearby wall because Wing Beat is a heck of a knockback so you want your tank and healers to be as close as possible without being knocked too ...
08-04-2008, 06:48 AM by EQ-Raiders
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