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Venril Sathir is the only boss named found in this instance. He is a hovering Sathirian with a bad attitude. The key to this fight is not Venril himself, rather it is your raid paying attention. Venril has a 8% chance to cast fear on any dmg to him. The fear the doesnt last long at all, roughly ...
05-30-2008, 11:40 PM by EQ-Raiders
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Walking over to the workbench area spawns this guy. 2 adds - they are mezzable and immune to pierce; Dinree also power drains, so feed the MT. The stun/silence that this guy has are nasty, so most DPS should attack from range out of AE if possible. Although this is reduced overall DPS, this s...
03-21-2008, 04:12 AM by EQ-Raiders
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Zarrakon is a tricky encounter which can involve a lot of luck until you have it on farm. You need four tank groups with a decent amount of DPS in each. Groups should generally consist of 2 healers, a tank, bard, chanter and a DPS - including the MT group. The nastiest AE he has is the nox which ...
08-28-2009, 09:19 AM by Superlative
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Pyrelord and Controller is one of the more straight forward fights in this zone. You will want to make sure that your raid has SINGULAR FOCUS on for at least the first part of this fight. You will want to burn down the Controller first. The Controller spawns little fire adds that will taunt your ...
11-26-2013, 04:48 AM by EQ-Raiders
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Your raid will want to set up three points of attack for this encounter; one for Sevalak, one for Tempestor and one for the adds. If Sevalak and Tempestor get too close they become empowered. Sevalak also has a knockback component so tanks pulling the names will want their back to a wall. About...
09-09-2012, 06:11 AM by Sanction
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