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Spawns adds at 75%, 50%, 30% and 15%. Named moves further and further towards the zone entrance after 2 waves of adds are killed. (need locs to be 100% accurate for the strategy) Be sure to have ALL trash cleared on this level before attempting this named. The adds that spawn memwipe very often so...
06-06-2010, 06:19 PM by Thagor
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Getting to the Matron involves battling through a ring event. To start the event the non-agro The Overseer of Change must be up. He is located roughly at -40, 10, 365 in Mystic Lake. Round 1: The Overseer of Change (74x4) When you click 'knock on wood' he turns agro and spawns 3 twisted ro...
01-04-2008, 09:17 PM by EQ-Raiders
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Druushk is a big baby once you get used to him, all these claims about him being extremely hard is because people aren’t able to perform. But, here is the way most guilds are killing Druushk First you want your MT group to consist of a Guardian, Dirge, Defiler, Templar, Warden, and Mystic. Your...
06-06-2008, 02:44 PM by
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X4 Contested in The Everdeep Overland zone.
03-31-2016, 06:36 AM by Praetorian
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Gynok Moltar and his four linked companions are in-active until the encounter is started by clicking the wall sconce in the small room adjacent to Gynok. At that point all five mobs become aggro. This, until you have it on farm anyway, is a two tank encounter. 1st Tank Group handles Gynok: Group...
08-28-2009, 09:02 AM by Superlative
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