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Blazeclaw will be your first encounter in this zone dealing with a group of spawned enemies. Every 45 seconds or so he will spawn a group of adds of different class types. The group is "a dracurian" warrior, warlock, thug, mentalist and inquisitor. These adds do not do much damage but the warrior...
04-26-2012, 07:27 AM by EQ-Raiders
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Notes: Heals for ~140k HP every time a player dies. He does not heal when he kills pets or dumbfire pets. To start this fight have the entire raid enter the room. Whoever received the 4 skulls from killing the skeletons needs to right-click Meldrath and hand them over. This is often the first per...
01-24-2009, 03:51 PM by
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This named does not hit very hard. He has as 1 elemental ae that is 180 Front/rear, 9 - 15 - 200 meter range. Two adds are attached to the named on pull. Adds will spawn at 75% - 50% - 35%. First add is a Coldain no dmg aoe, but a small frontal knockback. Second add is a Wurm, that has incur...
02-22-2011, 08:53 AM by EQ-Raiders
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Xygoz is a fun little fight with some interesting scripts. The entire fight is based on the fact the Zygoz is sleeping. You need to activate Xygoz by clicking on him. Zygoz does break at the entrance to his lair. Wake him up and tank him out right where he is. He does a fear every now and the...
09-22-2008, 10:49 PM by EQ-Raiders
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The Maestro can be a tricky fight. The biggest thing to be careful of is the Aria which will one shot anyone within range. You must have someone in the raid who has completed the Mender quest in the zone and has received the Tuning Fork. This fork is used to prevent the Maestro from becoming immu...
10-13-2008, 06:08 AM by EQ-Raiders
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