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Alangria is an 54 x2 with a total of 4 adds. Two of these adds spawn at 80% life and are something like lvl 56 ^^^ heroics and the same thing happens at 20% life. The stratagy that works best here is to have the tank pull alangria to the doorway of her spawn room and have all the casters standing ...
01-05-2008, 09:54 AM by EQ-Raiders
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This encounter requires some coordination but is not difficult to execute. AEs: The first thing to note is the big physical AE lands shortly after pull and needs to be jousted thereafter. Other AEs include an Elemental and an Arcane but aren't particularly damaging, they just need to be cured. C...
10-26-2009, 05:59 PM by Superlative
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This named comes with 3 types of ae's from what I can tell. They all seem to be dots that should be cured, and a frontal that if you get in front and are squishy you might get splat. All ae's I would recomment being at least 9 meters away when they go off. They are all ranged based. First ae Se...
02-14-2010, 08:11 AM by Galvin
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Zarrakon is a tricky encounter which can involve a lot of luck until you have it on farm. You need four tank groups with a decent amount of DPS in each. Groups should generally consist of 2 healers, a tank, bard, chanter and a DPS - including the MT group. The nastiest AE he has is the nox which ...
08-28-2009, 09:19 AM by Superlative
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The Paldar Bladesoul encounter requires alot of AOE dps and decent single target dps. You need decent AOE dps to handle the 5 total kinds of adds you will get throughout the fight and you will need good single target dps to make sure you are getting one specific add down in time. There are two k...
09-19-2012, 06:02 AM by EQ-Raiders
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