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Arkatanthis The Destroyer is the Hard Mode encounter when you do not prevent Xilaxis from calling for help. The encounter is not as difficult as many make it out to be. Since SOE fixed the curse selections this encounter is much more manageable. You will need to split off your MT group from the r...
09-21-2010, 08:55 PM by EQ-Raiders
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Zarda and Kodux is the second last encounter in the Temple of Kor-Sha. Before engaging make sure you have cleared all the wandering adds. Make sure to kill the assassins that are hidden in the waterfalls. And finally make sure you have killed the golems in each room of the names. Split your raid...
02-05-2009, 07:28 PM by Mindeen
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Notes: Heals for ~140k HP every time a player dies. He does not heal when he kills pets or dumbfire pets. To start this fight have the entire raid enter the room. Whoever received the 4 skulls from killing the skeletons needs to right-click Meldrath and hand them over. This is often the first per...
01-24-2009, 03:51 PM by
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Before engaging Silverwing have the raid stand outside the room. Have the monk/bruiser disband and a pet class that can feign death (spell or tinker item) disband also. The monk should have the wrench from the Taskmaster's room. Have them go around and disable all the machines they can without ag...
02-04-2009, 07:37 PM by Mindeen
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Thet is a rather fun fight. The hardest part of this fight is calling out the proper curses and assigning people to the right spots. First, Thet is located in the pool of water invisibile. If you can send a FD'er down the hill alongside, out of raid, you can spawn him easily. Pulling Thet for the f...
07-04-2009, 11:16 PM by EQ-Raiders
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