Raid must stack up, will spawn a Whirlwind on pull.
Raid must move from whirlwind. Otherwise you lose mass power.
Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance.
After about the 4th Whirlwind, mob will start creating Yel...
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11-26-2013, 04:42 AM by EQ-Raiders
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Tank him far enough from the fountains in-zone to keep his stoneskin off him but within range of a raid force that's stacked up close to, or in, the fountain.
Every 45 seconds he will shout "Catch!" and up to 3 raid members will end up with a dull elemental. These players must jump into a fountai...
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01-09-2015, 12:49 AM by aquareflections
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