Page 5 of 8 FirstFirst ... 34567 ... LastLast
This encounter has a lot of moving parts, a lot of places things can go wrong. To begin, Tyrannus comes with six adds which must be dealt with quickly, right at the start. Generally, having the Offtank pull the encounter, and letting the MT Rescue Tyrannus is the best bet for a clean, repeatable p...
11-27-2009, 11:02 PM by Sude
Author:
Users:
--- Normal Mode --- Maalus seems imposing at first but is really a pretty easy fight once you get the curse taken care of. Upon aggroing him you will be charged by about ten adds (solo adds for the most part). These adds drop a stack of the items you will need to use on the sages up one level. S...
02-05-2010, 11:44 AM by EQ-Raiders
Author:
Users:
Killingfrost is a rather easy mob once you understand what is needed to be done to win the fight. If your raid (specifically your fighters in this case) has completed the X2 zone you will be able to counter Kraytoc's buff he has on him. The buff isnt that potent for most guilds so if your guild was ...
02-22-2011, 08:46 AM by EQ-Raiders
Author:
Users:
The Construct is activated by getting close to him so keep your distance at first while you plan the encounter. The basics of this fight are as follows: The Construct has three consecutive AOE's that you will need to joust. These AOE's are Two Noxious AOE's Followed by a Trauma AOE. There is a...
10-28-2010, 07:10 AM by EQ-Raiders
Author:
Users:
· When you enter you are in a zone in/zone out room which leads to gigantic stairs. You must use the side area of the stairs to walk up into the main lair. · When you first enter the zone, trakanon will greet you from far above the platform, then fly down. At this point you can engage trakanon. ...
03-26-2008, 09:27 AM by EQ-Raiders
Author:
Users:
Page 5 of 8 FirstFirst ... 34567 ... LastLast