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This encounter has a lot of moving parts, a lot of places things can go wrong. To begin, Tyrannus comes with six adds which must be dealt with quickly, right at the start. Generally, having the Offtank pull the encounter, and letting the MT Rescue Tyrannus is the best bet for a clean, repeatable p...
11-27-2009, 11:02 PM by Sude
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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1st thing to remember Everyone can enter the room with her since she is non attackable. DO NOT step on any part of the platform she stands on until you are ready to start the fight. Around the outside of the room are 4 altars that are clickable. If you stand behind the altar and look towards th...
11-06-2009, 10:36 PM by
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Haldane is a pretty straight forward encounter. First you should know that this zone requires hard mode raid spec's in order to perform well in it. Your raid should be at or above 200% Critical Mitigation to even make the AOE's manageable. The encounter does first start with three mobs. Haldan...
06-17-2011, 04:32 AM by EQ-Raiders
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Gozak requires atleast 4 people in your raid to have killed Aiden and looted the Shard that drops from the Chest. (Chanters and Bards seem to be the preference to use the Shard on Gozak) This Shard summons a pet that is controlled by the player that will tank Gozak. The Pet does massive damage but...
12-28-2009, 04:20 AM by EQ-Raiders
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