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Spawns lvl 70 ^^^ adds that autoattack for cold damage and are immune to cold damage. Alzid also casts fear probably every minute or so. Adds spawn throughout the fight, and will split into two if you don't kill them fast enough. Have the secondary tank grab the adds when they spawn, and immed...
01-04-2008, 10:41 AM by EQ-Raiders
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2 Blood Wolf adds. Position tank in the corner, right above Magrick. Range kill the adds, then joust in with melee dps - avoiding the WoF and BB as much as possible. The Aura of Silence doesn't do that much damage, but its range is much greater than the others, so watch healer and range hp. More...
03-21-2008, 04:20 AM by EQ-Raiders
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First facts: The key to win this fight is bringing a decent amount of AE/ AOE damage with you. About 250k+ should be fine, not reaching 200k raid dps.... don't even try this fight. The mob might be pulled from the edge with a Templar's hammer or similar. We fought the mob on the path where the Syf...
06-07-2010, 07:41 AM by Thagor
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There are heroic adds that spawn during the fight named 'a guardian sentinel' & 'a keening banshee'. More adds spawn as the fight goes on longer. There is a curse during this encounter called Stoney Rebuke. This curse is a 'reverse vc' so to speak. When you have this curse on you all of the dp...
09-19-2012, 05:07 AM by Sanction
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Start of encounter: Named, 2 named adds, and some random other mobs. You have to kill all the other stuff before you can damage Master Yael. Note: Yael heals when in Water. The 2 named adds swap a damage immunity so you can only damage one at a time. Every so often one ports to the center of th...
02-03-2011, 11:31 PM by Galvin
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