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This mob can be tricky depending on the raid setup you bring into the zone. Master P'tasa requires to have fighters in the raid, otherwise he will curse you and you will wipe. He will not accept Scouts as a tank as he deaggro's them and blurs off them faster. If anyone deaggro's while being tar...
05-27-2008, 04:48 AM by EQ-Raiders
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Spawning Atrebe requires the item from killing the first pair of twins in Kor'Sha. The key to this fight is Magic and Poison resists. Joust the two AOE's but your dps should not be facing Atrebe at all. Since 'Force of Atrebe' kicks you in whatever direction you are facing choose a spot where y...
11-29-2008, 02:52 AM by EQ-Raiders
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Notes: Heals for ~140k HP every time a player dies. He does not heal when he kills pets or dumbfire pets. To start this fight have the entire raid enter the room. Whoever received the 4 skulls from killing the skeletons needs to right-click Meldrath and hand them over. This is often the first per...
01-24-2009, 03:51 PM by
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Miragul is a cure fight plain and simple. Chances are at level 80 you will need atleast 2 healers per group or a bad ass inquisitor with their mythical in one group. Miragul has 3 very powerful AOE's that must be jousted by most everyone in your raid save for your MT's. Try to get all your resist...
01-25-2010, 06:38 AM by EQ-Raiders
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This is a fairly fun fight. The most important aspect to survival here is Arcane resistance. You are going to take a ton of Arcane damage, this mob has three different AE's, all of which deal Arcane damage plus some other effect. I recommend going with 14k+ for your resists to that damage type...
02-14-2010, 08:13 AM by Sude
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