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Ire and Malevolence must be tanked by 3 different classes. Warrior, Crusader and Brawler. Every minute or so both mobs will give an emote to which class will be able to maintain aggro against them. Below are the emotes and what happens when someone else is their target. Ire: "Brawling insects, ...
10-13-2008, 05:38 AM by EQ-Raiders
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Kreeger is a very simple fight if you remember one important thing. Your raid must stay within 15 meters of him. 10-15 meters is the ideal spot to stand from him. His AOE's hit harder closer than 9 meters and beyond 15 meters. Stay in this sweet spot and you will take the minimal amount of damage du...
02-22-2011, 08:44 AM by EQ-Raiders
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--- Part One --- Ykesha can only be reached after defeating a ring event much like Anashti's. Only with this ring event you will fight 3 waves of named mobs. The first mobs is a simple tank and spank. The second mob comes with two adds. Burn the adds and be ready to constantly be curing AOE Nox...
01-11-2010, 08:30 AM by EQ-Raiders
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Vyemm and Alzid Prime can still be seperated, but its much more difficult than previous versions. See Alzid Strategy. His frontal cone Energy Vortex is the biggest threat for killing your raid. The Scream of Chaos (SoC) is survivable by everyone if you have enough mit for it to do 3-4k dmg. You ...
01-04-2008, 10:58 AM by EQ-Raiders
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