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Before you start this fight make sure you hail the three Erudites in the room below Prime Trajin. You need them to succeed in this encounter. This fight is pretty straight forward but it is listed as hard because the "walls" portion of this encounter is VERY buggy. It is almost luck if you beat t...
04-25-2010, 12:56 PM by EQ-Raiders
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Has Mental based AOE with knockback and root. Single-target divine nuke, seems nerfed after LU31 hits for 1-2k. Strategy: Clear Djinn Master's room of mobs, there is a group of 6 Djinn's around him carefully pull them out not agroing the Djinn Master, they drop 6 musical instruments. Place the ...
03-15-2008, 05:11 PM by EQ-Raiders
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It should be noted right off the bat that during this encounter you are granted the ability to run and cast abilities 100% of the time. Zlandicar is a pretty straight forward encounter but it requires a hefty amount of DPS for your raid. Expect at the very least a 15-20 minute pull each time depen...
06-13-2014, 06:16 AM by EQ-Raiders
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Stranger Stalker is a triggered event that will occur when you proceed toward the General's room. You will see a triggered zone message, "You hear a strange slithering sound." The Strange Stalker will then spawn on your raid the next time you start an encounter. You want the Stalker to spawn on y...
06-27-2009, 08:50 PM by EQ-Raiders
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Malteor is an interesting fight with a detriment effect that is handled in a similar way to how the noxious detriment is done on Lichlord Skulldugger in Vallon's Tower. First, it should be known that there is a Red Text Warning on this encounter that must be jousted and either moved or Stoneskinned...
04-26-2012, 08:36 AM by EQ-Raiders
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