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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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The Construct is activated by getting close to him so keep your distance at first while you plan the encounter. The basics of this fight are as follows: The Construct has three consecutive AOE's that you will need to joust. These AOE's are Two Noxious AOE's Followed by a Trauma AOE. There is a...
10-28-2010, 07:10 AM by EQ-Raiders
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Ok this mob is more complicated than the first two, but once you get the hang of it you should enjoy it. First thing, this mob requires two tanks, and you'll need 1-2 ppl to pull adds to the raid. You will notice that Sara is in a little room to the side of a larger circular room. This circular ro...
03-09-2010, 12:58 AM by Galvin
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In the chess game before Corrival, you have to make checkmate on him in THREE moves, which means that the third and final move must be checkmate. That means do not move the bishop. If you fail to do so, its a raid wipe. Once you defeat him in chess, he comes out to fight you. He has a knockback...
05-28-2010, 07:56 AM by
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Final named opponent in High Hold: No Quarter
08-16-2015, 10:06 PM by Praetorian
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