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Notes: Heals for ~140k HP every time a player dies. He does not heal when he kills pets or dumbfire pets. To start this fight have the entire raid enter the room. Whoever received the 4 skulls from killing the skeletons needs to right-click Meldrath and hand them over. This is often the first per...
01-24-2009, 03:51 PM by
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During the fight he will spawn a series of adds: - He spawns 2 adds that anyone can damage/kill about every 30 seconds. - The class specific adds can only be damage by thier respective archetypes and spawn one at a time in one of 4 locations (locations are fixed, what spawns is random) about ever...
01-01-2008, 04:21 AM by EQ-Raiders
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The named for this fight is pretty easy and straight forward, however the add made the encounter pretty stressful for our raid. Pull the named and tank it where you choose. She has the one AoE, Force of Web that your raid will want to joust out for and make sure your tank is protected for it. The...
07-17-2011, 10:02 PM by Sanction
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Zarda and Kodux is the second last encounter in the Temple of Kor-Sha. Before engaging make sure you have cleared all the wandering adds. Make sure to kill the assassins that are hidden in the waterfalls. And finally make sure you have killed the golems in each room of the names. Split your raid...
02-05-2009, 07:28 PM by Mindeen
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Gynok Moltar and his four linked companions are in-active until the encounter is started by clicking the wall sconce in the small room adjacent to Gynok. At that point all five mobs become aggro. This, until you have it on farm anyway, is a two tank encounter. 1st Tank Group handles Gynok: Group...
08-28-2009, 09:02 AM by Superlative
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