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Mikill is actually a rather easy fight once you discover what to do to beat him. His AOE's are not that special but you do need to mindful of his Trauma AOE. This needs to be cured right away. If you do not have a Shaman in each group you will want to joust this AOE if you tend to die from it. Y...
02-22-2011, 08:49 AM by EQ-Raiders
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For this fight you will want to figure two spots, about 25 meters apart for your tank and raid to be. Tormax or the adds don't have any major knockback so this can be tanked in the middle of the room. It will probably easiest to have a pet class pull Tormax from his throne rather than have the tan...
02-22-2011, 08:50 AM by EQ-Raiders
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This mob has a time based component to him. You have roughly 3 minutes to bring the named down to 75% of his health and 3 minutes for each next 25%. If you do not meet this challenge you will summon a X4 mob that will kill your raid. The mob will hit your raid with Noxious and Arcane AE's. Noxio...
02-22-2011, 08:53 AM by EQ-Raiders
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This named does not hit very hard. He has as 1 elemental ae that is 180 Front/rear, 9 - 15 - 200 meter range. Two adds are attached to the named on pull. Adds will spawn at 75% - 50% - 35%. First add is a Coldain no dmg aoe, but a small frontal knockback. Second add is a Wurm, that has incur...
02-22-2011, 08:53 AM by EQ-Raiders
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First thing to note about this name is the NPC at the back left corner of the room when you enter; second thing to note is namer does not have a knock back as this might change positioning of MT and raid. Pull the name and begin to burn to 90% at which point the unattackable NPC will become acti...
02-22-2011, 08:53 AM by EQ-Raiders
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