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Have off-tank or other non-healer/non-dps remove the shield to his room with the clicky thing you get from the adventure group chest. Have the MT with his back to the wall directly across from the corridor to the room. The rest of the raid should be down the side corridor, with MT healers at heal r...
01-24-2009, 03:58 PM by
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Miragul is a cure fight plain and simple. Chances are at level 80 you will need atleast 2 healers per group or a bad ass inquisitor with their mythical in one group. Miragul has 3 very powerful AOE's that must be jousted by most everyone in your raid save for your MT's. Try to get all your resist...
01-25-2010, 06:38 AM by EQ-Raiders
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Vyemm and Alzid Prime can still be seperated, but its much more difficult than previous versions. See Alzid Strategy. His frontal cone Energy Vortex is the biggest threat for killing your raid. The Scream of Chaos (SoC) is survivable by everyone if you have enough mit for it to do 3-4k dmg. You ...
01-04-2008, 10:58 AM by EQ-Raiders
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X Y Z is a very interesting fight. It will be more or less a reminder of the Segmented Rumbler from Emerald Halls..but only sort of. The main thing to note is you need to pull these mobs with three tanks and keep them apart until both Xaalax and Yaalax are dead. All of these mobs hit for high ...
02-03-2011, 11:26 PM by Galvin
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If you insult the dwarves during the conversation to spawn K'Dal, they will agro on you. Has a mem-wipe; Also you can perform only one Heroic Opportunity in the zone, which may stop one of his attacks. Position your tanks up at the front to intercept K'Dal on the pull, and have healers in ma...
03-15-2008, 04:47 PM by EQ-Raiders
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