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Z, U and A is a tricky encounter if your guild is not mostly HM geared from original DOV raid instances. The thing to watch out for on this encounter right away is 'Combat Madness'. This effect is a curse that lands on Scouts and Mages in your raid. It will always be present on someone in your r...
08-02-2011, 03:20 PM by Tomatoh
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The statue of Rallos Zek can be quite intimidating at first but the normal mode version of this fight is quite simple really. The statue has an emote every 45 seconds or so and you will see a cloud of smoke appear on the ground. You will need to have everyone joust out for this aoe or anyone with ...
02-22-2011, 08:54 AM by EQ-Raiders
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This mob can be tricky depending on the raid setup you bring into the zone. Master P'tasa requires to have fighters in the raid, otherwise he will curse you and you will wipe. He will not accept Scouts as a tank as he deaggro's them and blurs off them faster. If anyone deaggro's while being tar...
05-27-2008, 04:48 AM by EQ-Raiders
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It's not often your tanks go into a fight with the purpose of not getting hit at all. There are sceptres you get off earlier names in the zone that you use specifically for this fight. Position yourself in the water to the right of his area with your DPS in the middle and a tank at either end ...
11-20-2012, 01:13 AM by EQ-Raiders
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First thing to note about this name is the NPC at the back left corner of the room when you enter; second thing to note is namer does not have a knock back as this might change positioning of MT and raid. Pull the name and begin to burn to 90% at which point the unattackable NPC will become acti...
02-22-2011, 08:53 AM by EQ-Raiders
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