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Parah'Celsis has a few ae's.. arcane and elemental.. 1 is a knockback.. 1 is a snare (arcane)... a yellow screen that if you damage him it damages you until it wears off.. only 1 of these is curable btw You will need to right-click him once he does his ritual to prevent him from escaping and i...
02-14-2010, 08:22 AM by Khatiru
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Notes: If you failed on Doomcoil then Meldrath will summon him a few minutes into the fight. This will force you to change your kill order to get Meldrath earlier. Use multiple tanks. The scout and mage tend to ignore taunts from time to time and attack raid members. On pull have off-tank gra...
01-24-2009, 03:55 PM by
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Arch Confessor is the first scripted mob in the zone, and can be a bit tricky to figure out. He will come with 2 initial adds Sloth and Wrath, and throughout the fight spawn 2 adds at a time every 30-45 seconds. The mob has a curse that needs to be cured, and the adds have a curse that should not be...
07-02-2011, 01:14 PM by Edrickx
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Every mob must be killed in the zone otherwise they will aggro when Wuoshi Aggro's. Wuoshi has a very large hit box. Wuoshi spawns a "Ancient Grovebeast" add at 75% and 25%. Common stratey is to tank Wuoshi on the paddock to the far left corner of the entrance to the third floor. Everyone in rai...
01-03-2008, 12:37 PM by EQ-Raiders
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This encounter has a lot of moving parts, a lot of places things can go wrong. To begin, Tyrannus comes with six adds which must be dealt with quickly, right at the start. Generally, having the Offtank pull the encounter, and letting the MT Rescue Tyrannus is the best bet for a clean, repeatable p...
11-27-2009, 11:02 PM by Sude
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