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Start of encounter: Named, 2 named adds, and some random other mobs. You have to kill all the other stuff before you can damage Master Yael. Note: Yael heals when in Water. The 2 named adds swap a damage immunity so you can only damage one at a time. Every so often one ports to the center of th...
02-03-2011, 11:31 PM by Galvin
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This fight is fairly simple. Set your raid up so people can joust out from Tagrin when the red text comes. We put two tanks on Tagrin to deal with the death touch and mem wipe. 50 seconds into the fight an add with the name 'a spirit assassin' will spawn however only 2 people will be able to se...
11-09-2012, 02:13 AM by Sanction
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The best spot to place your raid is directly behind him on one tight spot, preferably right in the middle of the room. 10-15 sec into the fight a person gets cursed, that person needs to stop attacking the named or die very fast. A reflection of that person will pop, hitting hard and memwiping fr...
03-17-2011, 06:14 AM by EQ-Raiders
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Caella of the Pearl must be kept in the center circle where she stands. If she gets pulled out, then she gets additional buffs which can cause raid wipes. She has 2 AE's which are both ranged based on damage. The further away you are, the less damage you take. Pearlescent Shock - Cureable Eleme...
05-06-2013, 08:02 AM by EQ-Raiders
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Rhee'Gor is standing a few feet away from when you zone in, he is a non aggressive mob. When you are ready to fight run up to him but DO NOT touch him. He will go to the fire pot in front of him, do some flips and become hardmode like 5 seconds latter. As soon as Rhee'Gor's ritual is done he wi...
10-15-2010, 02:20 PM by Sanction
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