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The barrier golem can be very tricky because their really isnt an ideal place to tank him. The tricky part with this fight, other than the fact he hits very hard, is that every 45 seconds or so he will place a ring on the ground which about 5 seconds later will cause a large earthquake AOE that wil...
02-05-2010, 12:14 PM by EQ-Raiders
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Z, U and A is a tricky encounter if your guild is not mostly HM geared from original DOV raid instances. The thing to watch out for on this encounter right away is 'Combat Madness'. This effect is a curse that lands on Scouts and Mages in your raid. It will always be present on someone in your r...
08-02-2011, 03:20 PM by Tomatoh
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Main name and 2 eel adds. Need to use Waxy Urchin Roe on this fight, just click it every time its available ( 140second duration, 100second reuse). Easy to just macro it to a common spell, has no cast or recovery. If anyone in raid does not maintain this item they will be charmed and one shot...
05-06-2013, 08:01 AM by Ebofu
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Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro. Adds can be killed via AE damage. Stacked on tank. Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
11-26-2013, 04:42 AM by EQ-Raiders
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