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First, once anyone in the raid enters Venekors chamber a timer starts and then the event begins. You have about 15-20 seconds to position to raid before Venekor becomes aggro. After the event officially starts anyone left outside his room will be ported into the room and to the base of one of the st...
01-04-2008, 06:17 AM by EQ-Raiders
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Located on the Viscious Breeding Grounds. To prevent Hurricanus's AE throw, you need to deactivate the totem. You do this by using an Orb of Deactivation that can be obtained from the scaleborn breeders that spawn after a treehouse is cleared. During the fight, an NPC spawns that will try to ste...
03-15-2008, 04:18 PM by EQ-Raiders
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The Overking is the final mob in the Temple of Korsha. Make sure the assassins are cleared out of the pools before engaging him or they will join the fight. Setup with heat resist gear if you are low, and have the troub run the heat song. The off tank group should be a good AOE setup. For exam...
02-05-2009, 06:36 PM by Mindeen
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· When you enter you are in a zone in/zone out room which leads to gigantic stairs. You must use the side area of the stairs to walk up into the main lair. · When you first enter the zone, trakanon will greet you from far above the platform, then fly down. At this point you can engage trakanon. ...
03-26-2008, 09:27 AM by EQ-Raiders
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Qxectus is quite annoying. The main jist of the fight is that you will have to do this encounter with a constant stream of adds, and you will have to keep moving every 20 seconds or so. When you enter his room you will notice there are two statues in this room. This is a key part of the fight. T...
12-27-2009, 06:48 AM by EQ-Raiders
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