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Parah'Celsis has a few ae's.. arcane and elemental.. 1 is a knockback.. 1 is a snare (arcane)... a yellow screen that if you damage him it damages you until it wears off.. only 1 of these is curable btw You will need to right-click him once he does his ritual to prevent him from escaping and i...
02-14-2010, 08:22 AM by Khatiru
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--- Normal Mode --- Maalus seems imposing at first but is really a pretty easy fight once you get the curse taken care of. Upon aggroing him you will be charged by about ten adds (solo adds for the most part). These adds drop a stack of the items you will need to use on the sages up one level. S...
02-05-2010, 11:44 AM by EQ-Raiders
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--------------------- Vaclaz (Normal Mode) --------------------- Vaclaz in Normal mode is a combination of Pentaclypse, Anashti Sul and Field General Uktap. You will see that Vaclaz has 4 adds that are with him. These adds control which version you get. If all 4 of these adds die you will trigge...
07-17-2010, 05:40 AM by EQ-Raiders
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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Malteor is an interesting fight with a detriment effect that is handled in a similar way to how the noxious detriment is done on Lichlord Skulldugger in Vallon's Tower. First, it should be known that there is a Red Text Warning on this encounter that must be jousted and either moved or Stoneskinned...
04-26-2012, 08:36 AM by EQ-Raiders
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