Page 9 of 13 FirstFirst ... 7891011 ... LastLast
Has an AE that spawns two 'liquid fire' adds for each player or pet that is hit by it, making accurate jousting very important. The adds autoattack for crushing damage, and are mezzable. Talendor also has a 25,000 point heal called Prayer of Harla Dar that he uses 3-4 minutes after the fight begin...
01-01-2008, 07:27 AM by EQ-Raiders
Author:
Users:
Has several mistbound vindicator adds that share some of the abilities. You can mow these down with AoE spells. The Elemental Warder uses the same Invalidation ability that others in the zone use. It's a giant mit/stat debuff that needs to be cured immediately or your tank will probably get one-s...
01-04-2008, 06:08 AM by EQ-Raiders
Author:
Users:
Contested Mayong. Spawns two pairs of adds during the fight. Two Vampires and Two bats, one pair every 30 seconds, so you will need to make sure DPS is solid to keep up with the adds.. Vampire Adds Stun the closest 8 people when they spawn so choose wisely who is closest to Mayong when they spawn...
01-01-2008, 08:21 AM by EQ-Raiders
Author:
Users:
Notes: If you failed on Doomcoil then Meldrath will summon him a few minutes into the fight. This will force you to change your kill order to get Meldrath earlier. Use multiple tanks. The scout and mage tend to ignore taunts from time to time and attack raid members. On pull have off-tank gra...
01-24-2009, 03:55 PM by
Author:
Users:
Before engaging Silverwing have the raid stand outside the room. Have the monk/bruiser disband and a pet class that can feign death (spell or tinker item) disband also. The monk should have the wrench from the Taskmaster's room. Have them go around and disable all the machines they can without ag...
02-04-2009, 07:37 PM by Mindeen
Author:
Users:
Page 9 of 13 FirstFirst ... 7891011 ... LastLast