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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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Killingfrost is a rather easy mob once you understand what is needed to be done to win the fight. If your raid (specifically your fighters in this case) has completed the X2 zone you will be able to counter Kraytoc's buff he has on him. The buff isnt that potent for most guilds so if your guild was ...
02-22-2011, 08:46 AM by EQ-Raiders
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Nexona is considered to be the hardest mob within Veeshan's Peak. Once you learn the encounter, it really is rather easy. I will explain one of the simpler ways to finish this mob off. There is more than one but out of all of the strategies out there, this one seems the easiest pull off. First t...
08-30-2008, 08:33 PM by EQ-Raiders
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Anashti Sul is the final mob in Palace of the Ancient One. The encounter is in two stages, the first being a ring event which begins when you cross the threshhold in to her chamber. Ring Event: In order to understand the encounter I'll briefly outline the lay out of the room. It's circular in sha...
10-26-2009, 05:44 PM by Superlative
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This is an hybrid tactic from those found on eq2flames, between burn strategy and fighting adds. Positioning: Right room, MT on one wand. Rest of Raid on other wand at healers max range. Raid is in tight formation. All with backside to the wall. Tairiza Powers: - Area Spell with Stun - every 2...
07-29-2008, 02:25 AM by
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