The Grendish fight takes place on four platforms, as Grendish will teleport to a new platform every 10% of his health. Grendish will not move and he will remain in one static spot on each of the four platforms. The platforms are as follows:
The platform he is sitting on at Spawn, the two platform...
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07-02-2014, 05:38 AM by EQ-Raiders
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Will curse whole raid on pull, just a ticking AE damage curse that can be cured through fight. Best to cure these all asap.
Every 30s, he will set either the Outer rooms, or the Middle room on Fire, which is instant death for people in those rooms. You can only have maximum of 6 people in each room...
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11-26-2013, 04:44 AM by EQ-Raiders
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"Rage" can be a block for some small guild groups with dps and heal issues. Rage is probably the most punshing fight in this zone from a damage standpoint.
Rage will immediately spawn a epic x 2 hand that you will NEED to burn down asap. You can not damage Rage until this hand is dead. There wi...
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03-17-2011, 06:13 AM by EQ-Raiders
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Killingfrost is a rather easy mob once you understand what is needed to be done to win the fight. If your raid (specifically your fighters in this case) has completed the X2 zone you will be able to counter Kraytoc's buff he has on him. The buff isnt that potent for most guilds so if your guild was ...
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02-22-2011, 08:46 AM by EQ-Raiders
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He has a lot of attached adds that can be mowed down pretty easily. The issue with G is the amount of damage caused by his spellcast dumbfire pets.
Notes about the targeted summoned pets:
- Killing them heals Gnorbl.
- Attempts at curing the arcane effect (the pets) were unsuccessful
- They can...
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01-04-2008, 08:54 PM by EQ-Raiders
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