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Torrent can be blocked but is also ranged based. If you are out atleast 25+ meters it hits much less. When he drops the black circle just move your raid and him away from it. Best to keep him tanked in the same vicinity as his spawn. Just move left and right and avoid it like a red text joust....
11-26-2013, 04:47 AM by EQ-Raiders
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Basic Strat; Pull mob. Burn Mob to 50% Mount Splits Tank Mount somewhere Take mount down to 20% ish HP. Go back to killing Named Named ports up out of reach around 10% ish - Will pop red circle on random raid member, must move out of it, or you will die and heal named 5% per death. Kill Mount Name...
11-26-2013, 04:46 AM by EQ-Raiders
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- Use the items from the previous encounter to dismiss 2 of the 5. - There is more than one way to do this fight. We choose to banish the Templar and Assassin. - The 3 mobs left will need to be tanked away from each other. - Choose your areas and have one group tank the troubadour, another g...
11-26-2013, 04:43 AM by EQ-Raiders
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Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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2 AoEs - Trauma based. Riftwave - Minor damage, stuns those within 10m radius, dazes those outside of the 10m radius. Uncurable, about a 6s duration. Protectors Strike - Hits roughly every 30s. High damage Trauma AoE. Basically a HP check on the raid. - Often occurs around same time as the Rift. ...
11-26-2013, 04:41 AM by Cheesy
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