Ingolf Arnar is a pretty straight forward encounter. The first thing to know about this mob is that you will need an even balance of mage/healer dps and scout/fighter dps.
During the fight adds will spawn named either 'a physical phantasm' or 'an arcane phantasm'. You would be right to guess that...
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09-19-2012, 05:24 AM by EQ-Raiders
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There are heroic adds that spawn during the fight named 'a guardian sentinel' & 'a keening banshee'. More adds spawn as the fight goes on longer.
There is a curse during this encounter called Stoney Rebuke. This curse is a 'reverse vc' so to speak. When you have this curse on you all of the dp...
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09-19-2012, 05:07 AM by Sanction
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Rhee'Gor is standing a few feet away from when you zone in, he is a non aggressive mob. When you are ready to fight run up to him but DO NOT touch him. He will go to the fire pot in front of him, do some flips and become hardmode like 5 seconds latter.
As soon as Rhee'Gor's ritual is done he wi...
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10-15-2010, 02:20 PM by Sanction
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Getting to the Matron involves battling through a ring event. To start the event the non-agro The Overseer of Change must be up. He is located roughly at -40, 10, 365 in Mystic Lake.
Round 1: The Overseer of Change (74x4)
When you click 'knock on wood' he turns agro and spawns 3 twisted ro...
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01-04-2008, 09:17 PM by EQ-Raiders
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Has Mental based AOE with knockback and root. Single-target divine nuke, seems nerfed after LU31 hits for 1-2k.
Strategy:
Clear Djinn Master's room of mobs, there is a group of 6 Djinn's around him carefully pull them out not agroing the Djinn Master, they drop 6 musical instruments.
Place the ...
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03-15-2008, 05:11 PM by EQ-Raiders
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