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Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro. Adds can be killed via AE damage. Stacked on tank. Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
11-26-2013, 04:42 AM by EQ-Raiders
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Normal Zarrakon 2.0. 3 Pools, blue, yellow, red. 3 Visions, blue, yellow and blurry. Blue = Blue Pool Yellow = Yellow Pool Blurry = Red Person with vision is given an incurable trauma so you can remind them to do it... If they do not make it to the pool, an add is spawned. If they run to t...
05-06-2013, 08:01 AM by Ebofu
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Ingolf Arnar is a pretty straight forward encounter. The first thing to know about this mob is that you will need an even balance of mage/healer dps and scout/fighter dps. During the fight adds will spawn named either 'a physical phantasm' or 'an arcane phantasm'. You would be right to guess that...
09-19-2012, 05:24 AM by EQ-Raiders
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Everyone piles up under her rear end. Engage and Burn. AE tanks grab any adds that swarm in. Ignore them and burn the named. The named burrows into the ground. Have OT's or scouts pull in all the groups of centipedes that spawn. Burn them all and once they are all dead she will unburrow. (Whi...
07-16-2012, 01:34 PM by Sanction
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Ikatiar is very similar to Mystikus Terrorwing for those who have been in Tallon's Stronghold in Drunder. For the guilds that have killed Mystikus Terrorwing this mob will be very easy to understand. The only difference with this mob is that the named does not leave while you kill the adds (in t...
04-26-2012, 07:44 AM by EQ-Raiders
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