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This mob has a reactive buff on him that must be cured from your raid. If not your raid will explode. After the named's adds are all dead he will begin to drop a crystal on himself. You must move atleast 35 meters away from this crystal. As soon as you see it drop down its time to drag the named...
04-25-2010, 07:55 AM by EQ-Raiders
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Aereon is a rather straight forward fight. Your raid will typically be setup on an angle from your tank somewhere in this room where your tank will be in one spot and your raid will be running back and forth from point A to point B. The second you pull Aereon she will spawn a tornado on your raid...
09-16-2010, 07:08 AM by EQ-Raiders
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He has a nasty trauma AE that you'll want to have scouts joust most likely. Squishy people should just stay away period. Important! Before you start, set loot to Free For All. Crucial! We position the raid right in the doorway to begin, with the MT taking the mob to the corner to the right. He...
11-27-2009, 10:41 PM by Sude
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Venril Sathir is the only boss named found in this instance. He is a hovering Sathirian with a bad attitude. The key to this fight is not Venril himself, rather it is your raid paying attention. Venril has a 8% chance to cast fear on any dmg to him. The fear the doesnt last long at all, roughly ...
05-30-2008, 11:40 PM by EQ-Raiders
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Has several mistbound vindicator adds that share some of the abilities. You can mow these down with AoE spells. The Elemental Warder uses the same Invalidation ability that others in the zone use. It's a giant mit/stat debuff that needs to be cured immediately or your tank will probably get one-s...
01-04-2008, 06:08 AM by EQ-Raiders
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