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It should be noted right off the bat that during this encounter you are granted the ability to run and cast abilities 100% of the time. Zlandicar is a pretty straight forward encounter but it requires a hefty amount of DPS for your raid. Expect at the very least a 15-20 minute pull each time depen...
06-13-2014, 06:16 AM by EQ-Raiders
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Blazeclaw will be your first encounter in this zone dealing with a group of spawned enemies. Every 45 seconds or so he will spawn a group of adds of different class types. The group is "a dracurian" warrior, warlock, thug, mentalist and inquisitor. These adds do not do much damage but the warrior...
04-26-2012, 07:27 AM by EQ-Raiders
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Fairly straightfoward ring event followed by named. The ring event and named mobs all come in from random sides. First set of mobs in the ring event is spiders, they are not grouped. Lightweight. Next set of mobs int he ring event is skeletons in groups of 3. They hit a good bit harder. Finally, w...
03-31-2011, 03:33 AM by Drax
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Anoying Mob. First when you get to 75% she will heal back to 100, thats the only time she healed on us. Throughout the fight people will get ported downstairs, and have to kill copies of themselves. Its very important that you find all THREE of the pats, and kill them before you start. The tan...
03-17-2011, 06:13 AM by EQ-Raiders
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The Overking is the final mob in the Temple of Korsha. Make sure the assassins are cleared out of the pools before engaging him or they will join the fight. Setup with heat resist gear if you are low, and have the troub run the heat song. The off tank group should be a good AOE setup. For exam...
02-05-2009, 06:36 PM by Mindeen
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