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First thing to know about this encounter is that this encounter is easily beaten by killing the Princes in a certain order. The order typically is Urbaniok, Kulkak and then Strixus. Small adds will spawn during the encounter that do randomly taunt players. Make sure to have target macro's set up ...
03-15-2008, 04:37 PM by EQ-Raiders
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Exactly the same kind of fight as the heroic version. This version does output a little more dps however. Unless you get backed up on adds and fail to destroy the corpses of the adds you kill you should not have any issues healing this fight. If you fail to destroy one corpse you might see the mo...
03-17-2011, 06:13 AM by EQ-Raiders
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Mikill is actually a rather easy fight once you discover what to do to beat him. His AOE's are not that special but you do need to mindful of his Trauma AOE. This needs to be cured right away. If you do not have a Shaman in each group you will want to joust this AOE if you tend to die from it. Y...
02-22-2011, 08:49 AM by EQ-Raiders
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Spawns adds at 75%, 50%, 30% and 15%. Named moves further and further towards the zone entrance after 2 waves of adds are killed. (need locs to be 100% accurate for the strategy) Be sure to have ALL trash cleared on this level before attempting this named. The adds that spawn memwipe very often so...
06-06-2010, 06:19 PM by Thagor
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This named comes with 3 types of ae's from what I can tell. They all seem to be dots that should be cured, and a frontal that if you get in front and are squishy you might get splat. All ae's I would recomment being at least 9 meters away when they go off. They are all ranged based. First ae Se...
02-14-2010, 08:11 AM by Galvin
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