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It's not often your tanks go into a fight with the purpose of not getting hit at all. There are sceptres you get off earlier names in the zone that you use specifically for this fight. Position yourself in the water to the right of his area with your DPS in the middle and a tank at either end ...
11-20-2012, 01:13 AM by EQ-Raiders
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Anoying Mob. First when you get to 75% she will heal back to 100, thats the only time she healed on us. Throughout the fight people will get ported downstairs, and have to kill copies of themselves. Its very important that you find all THREE of the pats, and kill them before you start. The tan...
03-17-2011, 06:13 AM by EQ-Raiders
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This is your basic DPS check fight. 50 seconds into the fight a group of adds will spawn that must be killed. Each one will cast the multi-strike AoE about 10 seconds after spawning so use group death prevents or AoE blocks. Following groups of adds will come a minute and half apart. There a...
08-07-2011, 03:45 PM by Sanction
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This named does not hit very hard. He has as 1 elemental ae that is 180 Front/rear, 9 - 15 - 200 meter range. Two adds are attached to the named on pull. Adds will spawn at 75% - 50% - 35%. First add is a Coldain no dmg aoe, but a small frontal knockback. Second add is a Wurm, that has incur...
02-22-2011, 08:53 AM by EQ-Raiders
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First named in Vigilant. He is pretty much a tank and spank as he has no knock back or magic damage. He has a 360 degree raid wide "Shred" aoe, this seems to be piercing damage and can be healed through with out too much trouble. He also has a curable elemental root that does no damage. The mob do...
04-23-2010, 06:35 AM by
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