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Haephaus is like a version of The Clockwork Menace. There are three forge areas near him. One behind him, one to the side of him and one in front of him. Here you will see three items. The items are Shield, Armor and Weapon. When you start the fight a timer will start. You will have 60 seconds...
09-03-2010, 06:59 AM by EQ-Raiders
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Eats your Legs. Does 45% damage instead of the normal 10% after being killed by him This is a triggered spawn using the items given to you from the hailable Froglok in the zone (the one you open up via the weapon rack). He spawns in the center of the same room that houses The Elemental Warder. ...
01-04-2008, 06:01 AM by EQ-Raiders
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Modrfrost will spawn adds that drop items that need to be used to cure members of your raid of a specific Elemental Detriment before it spreads to the rest of your raid and for also curing a Curse Detriment. ModrFrost really has no hard hitting AOE's to worry about it. This fight is all about savi...
02-22-2011, 08:48 AM by EQ-Raiders
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Miragul is a cure fight plain and simple. Chances are at level 80 you will need atleast 2 healers per group or a bad ass inquisitor with their mythical in one group. Miragul has 3 very powerful AOE's that must be jousted by most everyone in your raid save for your MT's. Try to get all your resist...
01-25-2010, 06:38 AM by EQ-Raiders
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Located on the Viscious Breeding Grounds. To prevent Hurricanus's AE throw, you need to deactivate the totem. You do this by using an Orb of Deactivation that can be obtained from the scaleborn breeders that spawn after a treehouse is cleared. During the fight, an NPC spawns that will try to ste...
03-15-2008, 04:18 PM by EQ-Raiders
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