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First thing to know about this encounter is that this encounter is easily beaten by killing the Princes in a certain order. The order typically is Urbaniok, Kulkak and then Strixus. Small adds will spawn during the encounter that do randomly taunt players. Make sure to have target macro's set up ...
03-15-2008, 04:37 PM by EQ-Raiders
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The statue of Rallos Zek can be quite intimidating at first but the normal mode version of this fight is quite simple really. The statue has an emote every 45 seconds or so and you will see a cloud of smoke appear on the ground. You will need to have everyone joust out for this aoe or anyone with ...
02-22-2011, 08:54 AM by EQ-Raiders
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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Zaos is just a tad bit harder than Tuluun. He has an additional Trauma AOE that hits a bit rougher if your raid doesnt have high crit mit. Burn his adds down fast. Now the script with Zaos is that he will begin Crushing a member of your raid party. This is usually the tank. When this happens th...
02-05-2010, 09:18 AM by EQ-Raiders
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Pentaclypse and Ultaclypse are the same mobs. So it really does not matter which you decide to banish. The strategy remains the same for both of the named. Pentaclypse comes complete with 4 Epic x 4 adds that when killed make the Void Beast (Penta/Ulta) stronger. A typical strategy is to pull t...
05-01-2009, 06:25 AM by EQ-Raiders
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