Tank him far enough from the fountains in-zone to keep his stoneskin off him but within range of a raid force that's stacked up close to, or in, the fountain.
Every 45 seconds he will shout "Catch!" and up to 3 raid members will end up with a dull elemental. These players must jump into a fountai...
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01-09-2015, 12:49 AM by aquareflections
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First thing to know about this encounter is that this encounter is easily beaten by killing the Princes in a certain order. The order typically is Urbaniok, Kulkak and then Strixus.
Small adds will spawn during the encounter that do randomly taunt players. Make sure to have target macro's set up ...
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03-15-2008, 04:37 PM by EQ-Raiders
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Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro.
Adds can be killed via AE damage. Stacked on tank.
Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
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11-26-2013, 04:42 AM by EQ-Raiders
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Normal
Zarrakon 2.0.
3 Pools, blue, yellow, red.
3 Visions, blue, yellow and blurry.
Blue = Blue Pool
Yellow = Yellow Pool
Blurry = Red
Person with vision is given an incurable trauma so you can remind them to do it... If they do not make it to the pool, an add is spawned. If they run to t...
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05-06-2013, 08:01 AM by Ebofu
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Drels Ma'gor uses the following abilities as recorded by act during our encounter:
Abyssal Bolt: a 1-2 hit poison damage (20K -76K) each hit.
Abyssal Claw: a 1-2 hit poison damage (9K - 72K) each hit.
Arcane Dissipation: this is classified as 'relieves" under damage and dispels all bu...
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11-20-2012, 01:08 AM by Andros
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