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- Use the items from the previous encounter to dismiss 2 of the 5. - There is more than one way to do this fight. We choose to banish the Templar and Assassin. - The 3 mobs left will need to be tanked away from each other. - Choose your areas and have one group tank the troubadour, another g...
11-26-2013, 04:43 AM by EQ-Raiders
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You will want at least 2 places laid out for your tank and raid to move between. About 30 seconds into the fight two 'totems of silence' will spawn on your raid. This is when you will want to move to your second point. I believe the totems spawns every 45 seconds so just move to your next point...
07-17-2011, 08:54 PM by Sanction
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Haldane is a pretty straight forward encounter. First you should know that this zone requires hard mode raid spec's in order to perform well in it. Your raid should be at or above 200% Critical Mitigation to even make the AOE's manageable. The encounter does first start with three mobs. Haldan...
06-17-2011, 04:32 AM by EQ-Raiders
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Ione the Lifebringer This is the fourth and final encounter in Kurn's Tower and is fairly difficult. You should be wearing mostly T4 TSO raid gear to have a chance at beating him. SETUP - Two healers per group required - Long fight so need good power regen (bard/chanter per group) - Just need on...
04-19-2010, 06:47 PM by Mindeen
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--- Note: This mob is affected by 'A Glowing Warm Shard' - Chance to drop in Miragul's Heroic Everfrost Instances --- Glaciactus will spawn in near the Ice Door when the first two encounters are cleared. You will want to fight him in one of the two left hallways. Your tank will want to pull Glaci...
02-01-2010, 06:49 AM by EQ-Raiders
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