Pull Dagarn and 4 adds spawn with the name "Aquatic Legionnaire" from the 4 cornors of the room. These adds will need to be killed at the 4 cornors of the room where you see a ball of fire floating in the air. When an add dies next to a ball of flame it despawns and will in turn decrease the amoun...
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04-26-2012, 06:26 AM by EQ-Raiders
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Anoying Mob. First when you get to 75% she will heal back to 100, thats the only time she healed on us.
Throughout the fight people will get ported downstairs, and have to kill copies of themselves. Its very important that you find all THREE of the pats, and kill them before you start. The tan...
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03-17-2011, 06:13 AM by EQ-Raiders
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This mob is very simple.
When you first enter you will more than likely run down the ramp and agro the whole room and go wtf. Then you will most likely try to range pull and and once again agro the whole room, and again say wtf.
the trick to this mob is simple if you tab target up you will s...
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02-14-2010, 08:07 AM by Galvin
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Hoshkar is a fun fight or could be considered too easy.
When you approach his lair you will notice he is surrounded by lava but there is a floating rock platform circling him. If your raid jumps on the rock you will notice a message on the screen saying the you feel an aura of protection around yo...
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09-22-2008, 11:07 PM by EQ-Raiders
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The Mob has a Raidwide Fearspell, which last much longer, when you stand close to the Glasballs at the edges of the hall. So the Mob must be challenged in the centre. Bring your Raid close to him as soon as possible. He will still fear the groups so switch from instant running to walkin.
You can pu...
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01-04-2008, 08:52 PM by EQ-Raiders
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