Kreeger is a very simple fight if you remember one important thing. Your raid must stay within 15 meters of him. 10-15 meters is the ideal spot to stand from him. His AOE's hit harder closer than 9 meters and beyond 15 meters. Stay in this sweet spot and you will take the minimal amount of damage du...
02-22-2011, 08:44 AM by EQ-Raiders
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This fight is all about sustaining DPS with minimal available power. Bring a chanter, a GOOD chanter. And power gear, put on anything you have that procs power, better if it procs to the whole group. Fight starts out simple enough, just a strait boss with a somewhat extreme knockback. Your tank ...
11-02-2010, 03:27 PM by Sude
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This mob is very simple. When you first enter you will more than likely run down the ramp and agro the whole room and go wtf. Then you will most likely try to range pull and and once again agro the whole room, and again say wtf. the trick to this mob is simple if you tab target up you will s...
02-14-2010, 08:07 AM by Galvin
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Kluzen The Protector is a easy first step in Veeshan's Peak. A simple tank and spank with a small joust of the Wing Beat AOE is preferred. Pull Kluzen to a nearby wall because Wing Beat is a heck of a knockback so you want your tank and healers to be as close as possible without being knocked too ...
08-04-2008, 06:48 AM by EQ-Raiders
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Spawns groups of adds in one of three locations that are in set rotations. Tactician: Disables mem-blur. This occurs every 5-6 seconds, if you do not disable Armorsmith: Enables minimal health regen, and more mitigation. Energizer: Reduces the AE damage. Weaponsmith: Disables the 8 secon...
01-01-2008, 08:57 AM by EQ-Raiders
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