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Haephaus is like a version of The Clockwork Menace. There are three forge areas near him. One behind him, one to the side of him and one in front of him. Here you will see three items. The items are Shield, Armor and Weapon. When you start the fight a timer will start. You will have 60 seconds...
09-03-2010, 06:59 AM by EQ-Raiders
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--Normal Mode-- (fought seperately) Let's play simon says! Thats the jist of this fight basically. There are a few differences to the encounters though. Kendis when his orbs are up will deal massive damage to melee who are hitting him. Penda when her orbs are up will deal massive damage to the ...
02-05-2010, 11:42 AM by EQ-Raiders
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Zaos is just a tad bit harder than Tuluun. He has an additional Trauma AOE that hits a bit rougher if your raid doesnt have high crit mit. Burn his adds down fast. Now the script with Zaos is that he will begin Crushing a member of your raid party. This is usually the tank. When this happens th...
02-05-2010, 09:18 AM by EQ-Raiders
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Ione the Lifebringer This is the fourth and final encounter in Kurn's Tower and is fairly difficult. You should be wearing mostly T4 TSO raid gear to have a chance at beating him. SETUP - Two healers per group required - Long fight so need good power regen (bard/chanter per group) - Just need on...
04-19-2010, 06:47 PM by Mindeen
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He has a nasty trauma AE that you'll want to have scouts joust most likely. Squishy people should just stay away period. Important! Before you start, set loot to Free For All. Crucial! We position the raid right in the doorway to begin, with the MT taking the mob to the corner to the right. He...
11-27-2009, 10:41 PM by Sude
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