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Has several mistbound vindicator adds that share some of the abilities. You can mow these down with AoE spells. The Elemental Warder uses the same Invalidation ability that others in the zone use. It's a giant mit/stat debuff that needs to be cured immediately or your tank will probably get one-s...
01-04-2008, 06:08 AM by EQ-Raiders
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Spawns lvl 70 ^^^ adds that autoattack for cold damage and are immune to cold damage. Alzid also casts fear probably every minute or so. Adds spawn throughout the fight, and will split into two if you don't kill them fast enough. Have the secondary tank grab the adds when they spawn, and immed...
01-04-2008, 10:41 AM by EQ-Raiders
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Notes: Heals for ~140k HP every time a player dies. He does not heal when he kills pets or dumbfire pets. To start this fight have the entire raid enter the room. Whoever received the 4 skulls from killing the skeletons needs to right-click Meldrath and hand them over. This is often the first per...
01-24-2009, 03:51 PM by
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These two dragons are in the final room in VP. Phara Dar is up on the platform and the Shade of Khalan Dar is down on the floor. You will require two tank groups for this fight. To start the fight just run into the room as a raid. Have the main tank group grab and hold onto Phara Dar while the o...
02-04-2009, 06:44 PM by Mindeen
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Have off-tank or other non-healer/non-dps remove the shield to his room with the clicky thing you get from the adventure group chest. Have the MT with his back to the wall directly across from the corridor to the room. The rest of the raid should be down the side corridor, with MT healers at heal r...
01-24-2009, 03:58 PM by
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