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Tank him far enough from the fountains in-zone to keep his stoneskin off him but within range of a raid force that's stacked up close to, or in, the fountain. Every 45 seconds he will shout "Catch!" and up to 3 raid members will end up with a dull elemental. These players must jump into a fountai...
01-09-2015, 12:49 AM by aquareflections
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Yitzik the Hurler still has the same knockback that made the encounter a joy for tanks during Kingdom of sky. So plan your strategies accordingly. One thing of note for placing him is that he must be fought above ground. If you pull Yitzik to the ground to avoid the knockback he will summon a m...
06-26-2014, 04:05 AM by EQ-Raiders
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There are two parts to this fight. The first part takes place on the south side of the bridge and the second part on the north side of the bridge. He will cast two abilities, one every 30 seconds. To prevent your raid from dying to them, you will need to kill books. Psychotic books block the P...
01-03-2008, 10:27 AM by Vizshus
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The Grendish fight takes place on four platforms, as Grendish will teleport to a new platform every 10% of his health. Grendish will not move and he will remain in one static spot on each of the four platforms. The platforms are as follows: The platform he is sitting on at Spawn, the two platform...
07-02-2014, 05:38 AM by EQ-Raiders
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About 10 waves to this ring event. Dreadweavers AE with Dreadwake. Joust or AE block. Recruits Target Lock and cause a drop target. Arch Dragoon's Cast a Cure or blow up the raid curse. 1 group 1 group 2 groups 1 group 1 group 2 groups 1 group 1 group 2 groups 2 Commanders with 2 Arch Dragoon's ...
11-26-2013, 04:47 AM by Demilitch
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