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Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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Has a knockback aoe, 35s timer. More importantly has a frontal red text - Piercing Wail (only announces it before the first, after that you have to pay attention to cast bar). It has a near unlimited range so you have to move behind her, if it hits anyone they can't cast for 2 minutes and take s...
05-06-2013, 08:01 AM by Ebofu
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Dozekar is a pretty fun fight and reminds alot of players of the large open encounter like Toxxulia. This fight is not like Toxxulia though. Dozekar has two main AOE abilities to watch out for. Cursed Flames by far does more damage and can spike higher on those closer to the dragon than Infernal ...
04-26-2012, 09:09 AM by EQ-Raiders
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For this fight you will want to figure two spots, about 25 meters apart for your tank and raid to be. Tormax or the adds don't have any major knockback so this can be tanked in the middle of the room. It will probably easiest to have a pet class pull Tormax from his throne rather than have the tan...
02-22-2011, 08:50 AM by EQ-Raiders
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Mikill is actually a rather easy fight once you discover what to do to beat him. His AOE's are not that special but you do need to mindful of his Trauma AOE. This needs to be cured right away. If you do not have a Shaman in each group you will want to joust this AOE if you tend to die from it. Y...
02-22-2011, 08:49 AM by EQ-Raiders
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