About 10 waves to this ring event. Dreadweavers AE with Dreadwake. Joust or AE block. Recruits Target Lock and cause a drop target. Arch Dragoon's Cast a Cure or blow up the raid curse. 1 group 1 group 2 groups 1 group 1 group 2 groups 1 group 1 group 2 groups 2 Commanders with 2 Arch Dragoon's ...
11-26-2013, 04:47 AM by Demilitch
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Drels Ma'gor uses the following abilities as recorded by act during our encounter: Abyssal Bolt: a 1-2 hit poison damage (20K -76K) each hit. Abyssal Claw: a 1-2 hit poison damage (9K - 72K) each hit. Arcane Dissipation: this is classified as 'relieves" under damage and dispels all bu...
11-20-2012, 01:08 AM by Andros
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Arch Confessor is the first scripted mob in the zone, and can be a bit tricky to figure out. He will come with 2 initial adds Sloth and Wrath, and throughout the fight spawn 2 adds at a time every 30-45 seconds. The mob has a curse that needs to be cured, and the adds have a curse that should not be...
07-02-2011, 01:14 PM by Edrickx
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For this fight you will want to figure two spots, about 25 meters apart for your tank and raid to be. Tormax or the adds don't have any major knockback so this can be tanked in the middle of the room. It will probably easiest to have a pet class pull Tormax from his throne rather than have the tan...
02-22-2011, 08:50 AM by EQ-Raiders
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The Construct is activated by getting close to him so keep your distance at first while you plan the encounter. The basics of this fight are as follows: The Construct has three consecutive AOE's that you will need to joust. These AOE's are Two Noxious AOE's Followed by a Trauma AOE. There is a...
10-28-2010, 07:10 AM by EQ-Raiders
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