This named comes with 3 types of ae's from what I can tell. They all seem to be dots that should be cured, and a frontal that if you get in front and are squishy you might get splat. All ae's I would recomment being at least 9 meters away when they go off. They are all ranged based.
First ae Se...
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02-14-2010, 08:11 AM by Galvin
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This is a ranged fight.
No melee or dumbfire pets, as this will help your raid out quite a bit. During the fight level 67 heroic Ice Dervish's will come to its aid periodically throughout the fight.
More information is needed.
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03-22-2008, 05:29 AM by EQ-Raiders
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Add name:
- an abominable mockery
- a hateful gravelord
- a grim abhorrent
General strat: First one is a bogus avatar, burn it down.
Never let your power go under 50% or you will pop an add. Charms regulary throughout the fight and pop adds. Tank it against the mushroom just south of him so the ...
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01-05-2008, 09:39 AM by EQ-Raiders
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This is an hybrid tactic from those found on eq2flames, between burn strategy and fighting adds.
Positioning:
Right room, MT on one wand. Rest of Raid on other wand at healers max range. Raid is in tight formation. All with backside to the wall.
Tairiza Powers:
- Area Spell with Stun
- every 2...
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--- Note: This mob is affected by 'A Dark Cold Shard' - a possible loot drop of the Shade of Miragul in Scion of Ice ---
Kervis has a odd way of starting his encounter. You will actually pop Kervis with a ranged attack and he will send one his guards out instead. Kervis will reset inside his room...
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02-01-2010, 06:05 AM by EQ-Raiders
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