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It should be noted right off the bat that during this encounter you are granted the ability to run and cast abilities 100% of the time. Zlandicar is a pretty straight forward encounter but it requires a hefty amount of DPS for your raid. Expect at the very least a 15-20 minute pull each time depen...
06-13-2014, 06:16 AM by EQ-Raiders
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Klandicar has Four AOE's to mindful of, two of which will be blocked by most of your raid force if you do this fight correctly. Chaos Storm II and III MUST be blocked if you do not have MT level hp. So plan your groups accordingly to block these AOEs. Your MT should have enough blocks and saves t...
11-26-2013, 04:49 AM by EQ-Raiders
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About 10 waves to this ring event. Dreadweavers AE with Dreadwake. Joust or AE block. Recruits Target Lock and cause a drop target. Arch Dragoon's Cast a Cure or blow up the raid curse. 1 group 1 group 2 groups 1 group 1 group 2 groups 1 group 1 group 2 groups 2 Commanders with 2 Arch Dragoon's ...
11-26-2013, 04:47 AM by Demilitch
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- Use the items from the previous encounter to dismiss 2 of the 5. - There is more than one way to do this fight. We choose to banish the Templar and Assassin. - The 3 mobs left will need to be tanked away from each other. - Choose your areas and have one group tank the troubadour, another g...
11-26-2013, 04:43 AM by EQ-Raiders
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Named will periodically charm the MT. Must have 2 tanks on named ready for this (Neither of them a Paladin, unless you want to have him % base heal the named) Will spawn large groups of snake adds, that are a dps check. If not killed quick enough, cause a large fatal AE that is usually a wipe. Rou...
11-26-2013, 04:43 AM by EQ-Raiders
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