Blazeclaw will be your first encounter in this zone dealing with a group of spawned enemies. Every 45 seconds or so he will spawn a group of adds of different class types. The group is "a dracurian" warrior, warlock, thug, mentalist and inquisitor. These adds do not do much damage but the warrior...
04-26-2012, 07:27 AM by EQ-Raiders
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Miragul is a cure fight plain and simple. Chances are at level 80 you will need atleast 2 healers per group or a bad ass inquisitor with their mythical in one group. Miragul has 3 very powerful AOE's that must be jousted by most everyone in your raid save for your MT's. Try to get all your resist...
01-25-2010, 06:38 AM by EQ-Raiders
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Pentaclypse and Ultaclypse are the same mobs. So it really does not matter which you decide to banish. The strategy remains the same for both of the named. Pentaclypse comes complete with 4 Epic x 4 adds that when killed make the Void Beast (Penta/Ulta) stronger. A typical strategy is to pull t...
05-01-2009, 06:25 AM by EQ-Raiders
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- As of LU24, the stunning blaze is the biggest threat. - Auto attacks are actually mana drains for ~10 points. - The constructed man-at-arms adds can be killed easily with AoE spells. The fighter class adds will taunt. If your MT can take it and you have good cures, a single tank can handle it...
01-04-2008, 06:04 AM by EQ-Raiders
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