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Ingolf Arnar is a pretty straight forward encounter. The first thing to know about this mob is that you will need an even balance of mage/healer dps and scout/fighter dps. During the fight adds will spawn named either 'a physical phantasm' or 'an arcane phantasm'. You would be right to guess that...
09-19-2012, 05:24 AM by EQ-Raiders
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"Rage" can be a block for some small guild groups with dps and heal issues. Rage is probably the most punshing fight in this zone from a damage standpoint. Rage will immediately spawn a epic x 2 hand that you will NEED to burn down asap. You can not damage Rage until this hand is dead. There wi...
03-17-2011, 06:13 AM by EQ-Raiders
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Glokus himself is rather straight forward with a red message joust that hits every 50 seconds ("Glokus gathers the forces of the wind around him") and an arcane AoE knockback, it has a 30 meter range if you want to avoid it. The first part of this fight is dealing with additional named adds and m...
01-09-2013, 10:26 PM by Sanction
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The deal with this mob is that you can choose to fight only one of these mobs. You will notice when inspecting the mobs they have a buff on them that enhances there damage. What you want to do is remove one of the mobs from the picture. The encounter has 4 total mobs as a part of it and if you n...
02-22-2011, 08:43 AM by EQ-Raiders
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Rhee'Gor is standing a few feet away from when you zone in, he is a non aggressive mob. When you are ready to fight run up to him but DO NOT touch him. He will go to the fire pot in front of him, do some flips and become hardmode like 5 seconds latter. As soon as Rhee'Gor's ritual is done he wi...
10-15-2010, 02:20 PM by Sanction
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